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WB Games

Game of Thrones: Dragonfire

Since joining the team at WB Games Boston, I have had the privilege of working on Game of Thrones: Dragonfire, WB's new mobile strategy game based on the new Game of Thrones series House of the Dragon.

As a technical designer on Game of Thrones: Dragonfire, I worked on game balance, content design, map editing, and FTUE design. Upon joining the team, I drew on my skills honed from my work on DC: Worlds Collide to quickly submerse myself in the game's data files, learning the ins and outs of how they work together to make each aspect of the game function. I worked with the engineering team to communicate design tooling needs, championing the asks that would make us more agile for future implementation tasks.

DC: Worlds Collide

I joined the WB Games San Francisco team initially as an Associate Technical Designer, but was promptly promoted to Technical Designer in less than a year. On this team I had the privilege to work on DC: Worlds Collide, a mobile CCRPG using DC Comics IP.

On the DC Worlds Collide team, I had the chance to dive into, dissect, and improve an existing system of game files and code as the team received this project after it had been in development by another studio. I became an expert in character and content implementation and loved documenting areas of the game we hadn't yet explored as a team. Whenever we onboarded new team members, I taught them everything they needed to know about adding new characters to the game.

Apart from technical implementation work, I also did work on character design, combat meta game balancing, and extending existing game modes by designing new content to pick up where previous developers had left off.

ACME Labs

When I first joined Warner Bros. Games in 2021, I joined the prototyping team, which was called ACME Labs. This was a small team that focused on brainstorming, prototyping, and iterating on fresh new ideas for both mobile and console games. During my time on this team, I worked on three different game prototypes of various genres and using different IPs belonging to WB. At times I was the only designer on this team, and as such I got to wear many hats including level designer, writer, narrative designer, and combat designer.

© 2026 by Kate Smith. All rights reserved.

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