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In 2021, I joined the Warner Bros. Games team as an Associate Technical Designer on their prototyping team, a studio called ACME Labs. During the next year I worked on three game prototypes, each of a different genre. I participated in brainstorming and ideation processes for several more games. Eventually our team was disbanded and I was brought on to join the team at WB Games San Francisco to work on an unannounced project.

Shortly after joining the San Francisco studio, I was promoted to Technical Designer. For the last two years I have been working hard on this unannounced project and look forward to the day I can share details of the project with the world. My responsibilities include both design and technical implementation tasks.

Throughout my time at WB Games I have been able to hone skills in many design areas including character design, systems design, narrative design, and even writing.

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